2 levels of Paladin; 4 levels of Bard; This support-focused multiclass utilizes Bardic Inspiration and excellent action economy to empower your party. Pick up Defensive FS from Paladin at 2. Bars have full spell progression and are conveniently similar to paladins in their stat requirements. Yes, delaying extra attack might hurt a bit, but since those dont stack (I believe) grabbing them from both Paladin and Bard seems a bit wastefull. This seems like it works well thematically, but it also adds significantly more smite slots, gives not one, but two fighting styles to the barbarian, gives expertise, and adds the sword bard d6 to the number of double-able smite dice. Level Paladin for Heavy Armor and HP; Level Paladin for Divine Smite and Dueling; Level Bard for Dissonant Whispers, Faerie Fire and Bardic Inspiration ; Paladin for Oath; Paladin for Shield Master; Paladin for Extra Attack; Paladin. Fighter and Sorcerer feel like blank slates that you can easily paste Durge's persona onto as well. Pick up Warcaster with your first ASI or your Vuman Feat if you take your first level in Bard so you can start carrying a shield. Warlock 2. 6 levels of Paladin gets you the aura, which is pretty much a must-have if you want to play a support paladin. So far I'm actually likeing the idea of going. Also take Disguise Self and Friends. IUSUZYSANA • 3 min. Paladin + Bard portmanteaus to Balladin, so that's my suggestion. And it makes multiclassing with something like Paladin easy. Bards have a shield they can give every 18s for 25% hp but only 1m around them. Lots of flashy moves, high mobility, and a cool-looking character model guarantee the Deathblade a top spot. Bard gets more damage from paladin smites, better armor and weapon proficiencies, and more flexible spellcasting with. Clad in plate armor that gleams in the sunlight despite the dust and grime of long travel, a human lays down her sword and shield and places her hands on a mortally wounded man. their magic comes from music itself, like the magic is inside of all music and songs. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Came here to mention mixing paladin with sword's bard (Bardadin), but it looks like a few other people have it covered. Bard all the way. I am not yet settled on cantrips yet When I hit 3rd level I'll take Paladin and pick up interception fighting style I'll be able to swing a hammer and provide support through spells, minimal bard dice, and reactions to reduce damage on my alliesA paladin may also wish to perform some action at some point which would break his own, that's why it's hard being a paladin, you have to stand by your oath. Paladin. Can be granted by: Level 1: cleric and war domain cleric. There isn't much more to say about it than that. The Bard also has a smaller hit die than the Paladin, so you don’t have the staying power to tank as many hits as a typical paladin. Bard is more caster oriented and HK is more big man with big sword oriented with some glowy angel shit. Paladin/Bard Smite Question. Bard - Like the Paladin, the Bard is a very popular class due to the success of the support role in Lost Ark. It only applies to the players inside or near you. Its best features come at 5-10 rather than 1-5. You can play another Charisma class and still play vastly different from a Bard. Using a glaive. In terms of damage or survivability, Paladin is still going to come out on top. I think going Bard will feel a bit meh by then 😅 I'd usually aim to get to Extra Attack before multiclassing. As a Lore Bard, I’ve been a Commander, an Assassin, a Healer, a Mage, a Pickpocket, a Scholar, and a Clergyman - the possibilities are endless. A bard is a support character who buffs, debuffs, and manipulated the battlefield and is really good with skills. Imo this is most fun merger of the two classes. 2 levels gives heavy armor, a fighting style and smites, enough to be a paladin in itself. . They can wear heavy armor and shields, have excellent save bonuses, and can heal themselves. The best race you can pick for a Lore and Swords Bard is the Human or High Half-Elf. Paladin, Bard, Berserker. Bard is more of a support role, unless you were a Swords Bard. Hello all! I'm currently playing a Paladin/Bard Dragon born and I feel a bit lost with the character. They’re my two. The INT will likely be wasted but the free cantrip is decent. So with a DEX based paladin could be. Or not, if it turnes out you like the Paladin. Colleges of Glamour, Lore and Swords handle a lot of the different archetypes well, and magical secrets should typically be used to shore up any holes in your concept or play. Paladin/Bard MultiClass [5e] I currently have a Human Var. Best. Paladin on the other. A bard/monk/paladin with Ascetic Mage and. They are famed for their hedonistic tendencies and lack of restraint, a trait that often leads them into trouble. After that, just go Bard the rest of the way. Sounds like someone who either doesn't play bard/pally or if he does has actually no idea how to play one well and thinks whatever random spam he's doing is a great performance 👏 Bard is my most stressful/challenging character to. Paladin 6-7/ Barbarian 3 / Charisma Caster X is a really cool build. The only thing you lose before character 20 is the ability for your friends to add your Bardic Inspiration dice to their damage, and that doesn't even begin to compare to what Lore offers. Additionally, if you take a valor or swords bard and want to be able to do more In melee, paladins are fantastic. . Paladin 2 into Bard X is another one that is better saved for a high level start. Beginner Box ; Rulebooks . Bard all the way. You end up with the same amount of skills, just fewer choices for the fist two. Playing in a pirate campaign, in a homebrew world as an Aasimar Vengeance Paladin 6, Hexblade 1. For the half casters (Ranger, Paladin, Bard, Artificer and some subclasses), it's better to not think of the magic as actual magic. Half-elf. Feline Agility is the Tabaxi’s signature skill. Bard/paladin is a very good dps, of course you wont have better dps than GWM build, tavern brawler or Paladin. All pally mcs have the same breakpoints. You might be able to go 5 paladin to get extra attack and then bard. Paladin gets extra attack which is way too valuable to delay. Until then, you're a standard S/V Bard. ) So that's basically it: opportunity cost. It would be a real shame if you kept both the Paladin and the college of swords bard under 5 given that you then lack extra attack, because extra attacks mean way more smiting crit opportunities (since you only. With the Duergar Dwarf, they get Enlarge and Invisibility. Which is more damage without question. Then learn how to use the bard and berserker properly. You could start as Paladin (which also gives you the nice bonus to Wis saves), then go Bard for at least 4 levels. Paladin 2 Bard 8 is substantially better than bard 8 and may be better than bard 9. Johnson and Ra's Al Ghul. The bard orders our cleric down deeper into the ship, and she gets to the start of the ladder into the lower decks. The bard dialogue and the ability to perform music in the bleakest of environments is just spot on for that paladin!Scouter. if you like to spam abilities and active monkey brain 95% of time, play paladin. You misunderstand class/class means multiclassing so a bard/paladin is a bard multiclassing paladin. Bard all the way. They're both good and are getting better once we finish our relic sets and have 100% uptime on that party buff. Then we got an Eloquent bard and a Heroic paladin (capitalization deliberate and important). You end up with the same amount of skills, just fewer choices for the fist two. They both do the same thing with slightly different focus. Gift of the Gem Dragon - This is prob my least favourite as the damage it deals will drop in usefulness but I really like the push and the flavor of it. Full build. Expertise in Athletics makes you a knockdown/grapple/control machine. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. However, D&D 5e has relaxed the restrictions on paladins to allow for morally dubious behavior. Afterwards 6 Bard as College of Swords for both better magic & martial abilities - Inspiration, Jack of all Trades, Expertise, Font of Inspiration & Countercharm from the base Bard + Fighting style Two. Oathbreaker Paladin 9/Any Sorcerer: The Dark Arts. It's for Odyssey of the Dragonlords…In the table top, a tenet of the ancients is. They also. Divine Smite (Paladin, Level 2) which gives the Barbarian/Paladin a means to imbue at least 2d8 Radiant Damage to an opponent at the cost of a Spell Slot. I went College of Swords Bard X/ Order Cleric 1. Unsurprisingly perhaps, this style of play builds into a bard multiclass very well. i have both at t3, bard is 1370 and paladin is 1340. I tend to create characters because I like them, not for power (e. A writer, musician, or performer at heart with a deep and abiding love of nature. however there is a pretty big different in bard vs paladin. Depending on the Paladin’s Oath and. Also consider: Monk/Paladin/Bard. A valor bard can expect to have roughly 4-5 more AC compared to a lore bard. Bard, Folk Hero - Revolutionary: Your people live under the oppressive rule of a cruel tyrant. Of course, a straight paladin or a straight bard work very well too. Lvl 2: Hexblade for Hexblade. Worked very well thematically, and mechanically. You are one charming dude. ) ) One of the most natural combos in the multi-classing pantheon is the Cleric/Paladin Combo. Bards don't buff. If you want those huge melee hits (smite, GWM, weapon damage) you deal more with the balor bard. 1st Level Paladin Spells (most often prepared): Bless, Cure Wounds, Shield of Faith, Thunderous Smite. Or if you want the ultimate "face" character when it comes to out of combat, Eloquence is also great. 13. Elf: Elves get a DEX bonus which can somewhat help the AC of a Bard, and can give melee Bards a boost with attacking. However, if you level up Bard to level 5, you can get the most from both classes. Wizard feels off cause you start as an amnesiac. From Bard, you've got Magical Secrets, which are also. Bamp, Apr 18, 2013 #3. Counterspell is always good. In almost all cases the +1 is trash, for bards +2 is huge but oyu need a 9/7, for palas +2 are awful, ayaya is same as bard. Just came across a lovely video. 1. Bard gets more damage from paladin smites, better armor and weapon proficiencies, and more flexible spellcasting with prepared spells, and Paladin gets more caster levels for. With Paladin, it’s mostly buffing yourself up and hitting things. These differenceres won't really matter for you just playing the game, that is min-maxing for very specific content. Like, at all. You could also switch Str and Dex for a Dex character. I started playing by rushing into combat but am gradually acting like more of a caster. For the most part he is a bard with one level…For bard spells I've picked up: Bane, Faerie Fire, Healing Word & Identify to start with. A paladin 2 / valour bard 10 is IMO by far the strongest build in the game. Elf: Elves get a DEX bonus which can somewhat help the AC of a Bard, and can give melee Bards a boost with attacking. Just with 2 levels of Paladin here, you’re going to bring your Armor and Weapon Proficiencies with you. A level 4 bard level 4 Paladin equals a level 12 full paladin in terms of spell slots, so there is at least some synergy there as well. I had the first level in Paladin for. This way you can still unlock 6th level spell slot and also cast 6th level wizard spells like chain lightning, or globe of invulnerability. Paladin 2 / Hexblade 1 / Swords Bard X is also pretty good. If you dont want to use a two handed weapon then you should definitely do the college of swords. Additional arcane spells are >>> than whatever paladin can give you beyond second level in this kind of. I was thinking about doing a…brokenURL • 2 yr. Preserve Your Own Light. Feels like you should be able to replace a redundant extra attack with an ASI. Fighter/Barbarian. ago Aug 2013 Location The aether Gender Palabard Build! *Mulitclass Paladin Bard Building a Wood Elf Paladin Bard, how does this look, it focuses on Nature and such, choosing the Oath of the Ancients and singing to animal friends. g. I went conquest paladin/lore bard. Full build. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Look at the multiclassing table to learn your amount of spell slots. The other option is to get up to paladin 7 for the amazing auras. Some folks like 2 levels of Paladin into Sorcerer X, but this is a mistake. I'm considering going Sword Bard til 6 then respecing into this at level 7. Paladin / Cleric (Image Credit: Maven (Chris C. Redemption Paladin and Eloquence Bard would give a pretty killer persuasion check so I am down for it. Business, Economics, and Finance. So even though Artificer is the most popular choice, I fall pretty cleanly into the “don’t” camp. it is not supposed to do damage nor should it. 5E, Level 13, long campaign, retiring old Druid Lizardfolk character, wanting to play a more charismatic and talkative type. Because bards get full spell progression, I'd likely lean towards full bard after L6. Take Charm Person, Phantasmal Force, and Suggestion. From there you could go full bard the rest of the way or pick up the L7 aura buff for paladin if you like it. 6 levels gives you an oath feature, extra attack and the almighty aura of protection. 9 – Bard 3: Bard College: College of Lore Bonus Proficiencies: – Any 3 Cutting words Expertise: – Any 2: This level brings access to 2nd-level bard spells, notably including. Would a 10 Warlock /. superninjimmy. Paladin/Bard: Inspiring Battlefield Commander. But a good Bard is just flat out better. If you do #2, any of those options are good. #2. A Strength-based Bardadin or Sorcadin can equally work, but for that I'd want to start as Paladin (or MC into War Domain Cleric or Ranger Knight or something like that), so that I could use Heavy Armour, otherwise AC will be poor. Those recharge on a. The distractions and. Along the same lines, divine grace (paladin 2nd) is one of the strongest class features in the game. Paladin is easier to play, but more "boring" to some people. Please do keep in mind that if you plan your build around what it looks like at level 20, you’re going to spend 100+ sessions of your game waiting to get where you want and ~5 sessions actually playing your character you’ve been dreaming of - assuming you ever. Requires a better understanding of boss patterns, class positioning, and are way more squishy than Pally, almost every bard wants Heavy armor 3. 2. From Paladin you gain heavy armor, martial weapons, and Divine Smite for burst damage. But hey, they seem pretty happy with it, ignorance is bliss I guess. 2 levels of Paladin; 4 levels of Bard; This support-focused multiclass utilizes Bardic Inspiration and excellent action economy to empower your party. 1. He trades off some early level efficacy for a mid to late-game punch. Common build but you're basically King Arthur. (4 or 8 levels of paladin would be your best option multi-classing, and you'd only want to take your first level of paladin at level 13) I'm currently playing a melee bard dwarf which has much worse stats. I went conquest paladin/lore bard. Probably not gonna take a fourth level of bard since (if we go that high) I would like to get the high level Paladin spells. Avast, ye swabs!Imo this is most fun merger of the two classes. Dex will have your AC scale with your Dex, Str will allow you to equip heavy armor and basically ignore it. Target receives +2 bonus to armour class. 2. Barbarian is a good candidate for tank, but I find the paladin the best at the frontline with it's amazing taking, support and damage combination. 10 Cloak Of Billowing. Add a Comment. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Bard is like: You need Heavy Armor Engraving to be taky, you give buffs but need to think when to give them, requires some positioning to give shields. I am thinking about going a couple more. Going with these two classes provides perfect synergy. ago. With a vibrant list of races to pick from, the game is shaping up to. Which would put you at the spell slots of a 15th level paladin. A good guy (maybe Paladin or Monk) struggling to resist temptation, fighting against their base instincts. Compared to the Hex/Bard, Paladin/Bard has more AC (heavy armor) and two d10 hit dice. 3rd level is. Recommended Ratios. Asi is every 4 levels. Looked around the table one game and every spell caster had a spell DC of 11 or less. So, based on that, I would go Paladin 8/Bard 12. Get to Paladin 5 before anything else. A Tier: Artillerist, Deathblade, Glaivier, Sorceress, Striker. Your speeches and teachings calling for an uprising of the peasantry have become. 5. And Bard/Sorcerer fuels smites while also building your out of combat kit. These differenceres won't really matter for you just playing the game, that is min-maxing for very specific content. This should be your default choice as Paladin 6 is insanely strong. Bard is more "engaging". Check them before deciding. Conquest Paladin and you are quite a scary dude. See moreYou take bard levels to give you spell slots, but Paladins get lots of good features through L8. Bards and Sorcerers for that reason, are one of the best multiclass combos. From paladin you get heavy armor, divine smite, extra attack, aura of protection, decent fighting style. This allows the new paladin abilities to augment the sword bard. Fair point (advantage works out to a +3. 3 (2 Paladin/1 Bard) with rolled stats (17 10 17 12 14 16). I've been meaning to ask for some time now, because of everything else I've come to enjoy about C&C, the fact that Rangers, Paladins, and Bards don't get spells at higher levels hasn't sat well with me. Nah, like I said it is a really popular build to just do the first 5-6 Paladin and then full caster the rest of the way. You get sword maneuvers and a lot of useful spells from bard. It seems like it would be really fun. The hits just keep coming all the way up to Improved Divine Smite. As for race, i am torn. Other than that, whatever you like. Obviously the Gold Dwarf is great for tank builds like the paladin, whereas the Shield. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. I'd probably start paladin, picking up the Defense fighting style and using a Rapier and Shield until we reach Level 5, then multiclass to Bard for 3 Levels, gaining the aforementioned things and by level 11 (Pally 6/Bard 5) have everything I need with Aura of Protection, tons of smites, and a lot of defensive capability with D8 flourishes that. My original idea was looking something like this: Starting as 2 Paladin for the usual Paladin start-up powers - Lay-on-hands, Divine sense,. If she ends up being a barbarian, that's my guess - if she's a paladin, I find Chaotic Good more likely. I recommend only 2 levels into Paladin for divine smite. Lore bard is really good, because you get those magical secrets earlier, and cutting words is a nice debuff. Eladrin: Great ASI array and the misty step's. That sounds like it would take a long time, including a lot of mind-numbing Gribbles. This seems pretty solid on paper to me, but I'm a D&D. Starting at lv 14 I'm likely going for Vengeance Paladin 6/Hexblade 1/Lore Bard 7, with any additional levels going into bard. Honestly Glory Paladin is my favourite subclass out out of the other Paladin subclasses, it matches with my playstyle it's feels like i'm playing 2 classes at once Bard & Barbarian at once in my honest opinion even though there a lot of backlash concerning it subclass and saying the UA version is way better and saying the aura is laughable. So there's not much point to an even split between bard and paladin; you're just watering down both classes. 8 – Bard 2: Jack of All Trades Song of Rest 3rd-Level Spell Slots: 3rd-level slots means upgrading Armor of Agathys. Level one Paladin is certainly not what BG3 made it. Such an awesome build. You take a lot more damage than a Pala because you can't stand in the back as a Bard. If you think one 6th level spell is better than access to divine smite, just take a moment to think what you just said. Business, Economics, and Finance. Deathblade - Deathblade is a badass class. Bard is considered harder than paladin but can give the team bigger DPS buffs at the cost of no healing. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. But it was super fun to play a odd ball character like that. Classic (Customized Origin) VGtM : +2/+1 increases, Darkvision, two skills. A valor bard would get extra attack, martial weapons, and medium armor and shields. You’ve got a few healing spells to supplement other support characters in the party, and you’ve got a few powerful 1st-level spells for dealing damage, like dissonant whispers and thunderwave to fall back on for. Hit Points: 45. 5e Bards are much more than entertainers. The Draconic Bloodline is Dungeons & Dragons Fifth Edition's most straightforward Sorcerous Origin. And bard has BOOBA. Their scaling and effectiveness depend on spells slots, which Bard provides a lot. Here's what I'd do, vh and take war caster, so that somatic components aren't an issue. Picture, if you will, a pint-sized troubadour with a lute in hand and a grin on their face. A Halfling Bard is not just a musician, mind you. 3. #1. They also don’t have the strongest. The Paladin/Bard is a jack of all trades of the highest caliber. (+1CON, +2CHA from Hobgoblin). The problem there is you wouldn't get spirit guardians and fireball until level 11. The bard spell list is a good smorgasbord of magic options for a character who won’t be casting as a primary function in combat. Lore Bard fits well with the personality concept because of Cutting Words. This comment answers your question well. Like my pala is 5x3+1 just because i rolled a 10/6, he does akkan with lvl 5 gems and gets radiant basically every gate (a noble here and there happens but even then my uptimes are like 85/90/40+. Especially since bards are 2/3 casters so their spell progression is slower than full casters. Paladin 2 -> Swords/Valor Bard X. With the Paladin and Bard multiclass. People forget about the whispers Bard a lot. Oath of Ancients Paladin 11/Divine Soul Sorcerer 9: The Tank. Then take bard (sword college) for 5 levels getting you third level spells and inspiration back on short rests. The combination yields 24d8 extra total smite damage per day. Barbarian giving you a consistent source of advantage is very strong on a smiting paladin. Nonetheless, the Draconic Bloodline is still a D&D 5e sorcerer subclass and has to be built carefully. This however does double up on extra Attack (Paladin 5 and Swords Bard 6), which is always a bit unsatisfying. So I've got a Paladin 5/Bard 4 right now in a current campaign. College of Whispers is a good option, although Lore, Valor, and Swords are also solid. Baldur’s Gate 3 College of Swords Bard. Bardic inspiration isn't as bombastic as some of the support spells. However the bard that isn't healing outputs better damage buffs. I’m going to suggest another with Paladin 6 / Lore Bard X. bard has more shields/heal, Paladin has larger atk buff AoE and uptime. Building a Paladin/Bard and I have a free 1st lvl feat and am tossing up what is the best option for me. Ranger - stealth and scouting, single-target damage, maybe a bit of battlefield control. Bard and Sorcerer both seem like strong ways to finish out the build. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Dueling Fighting Style with rapier/scimitar and shield. Paladin is a support much like Bard (and Artist). [Bard levels] + [ (Paladin levels)/2, rounded down] = total spellcaster level. Paladin on the other hand gives the most awesome attack - Divine Smite. You end up with the same amount of skills, just fewer choices for the fist two. Ohh, I always do this with stats! That makes a lot more sense, thank you. Naw, From a practical leveling Perspective, if starting at low levels, Paladin to 6 first and then branching out for more spell slots with bard is just going to feel much more Streamlined and rewarding. so basally got killed this way. It's also important you don't delay the 5th level of a class. Preserve Your Own Light. 11 gives you another oath feature, aura of courage and improved divine smite. if you like a more complicated (often infuriating if bad team mates) but way more rewarding, play bard. 15 str +1 lvl 8 12 dex +2 race 14 con 11 int +1 lvl 12 8 wis -2 race 15 cha +1 lvl 4. How reasonable is it to bring Bard to 4 and then Lock to 4? Should I take the 4th Lock level and then bring in the Bard levels? If anyone has examples of a Bardlockadin, I'd love to see some examples. Paladin and Bard is a good combo, but if the level cap is around 12 then going 6 levels in each really delays both classes. You end up with the same amount of skills, just fewer choices for the fist two. So lets Unearth some. I'm in a campaign that will go all the way to 15 or 20 and even in that one, I'm lukewarm about doing the. She doesn't seem like a follower or rule-keeping type, and doesn't seem to tend either way on the moral spectrum with what brief interactions are implemented. The stretch from level 5 to level 11 may be the strongest stretch of features of any class in the game. And in the Races rap, in the elf section on resistance to charm, the paladin said you could have just asked or something. TheGaijin1987 • 2 yr. Paladin isn't weaker than Bard nor vice versa. Suddenly, an enlarged Dwarven Paladin comes out of nowhere swinging a hammer and smiting enemies, using misty step to close the gap. Those 3 classes are definitely strongest because they excel in couple areas and still are generally good everywhere else. Best races for the Bard in BG3. The first Bard Build I’m going to show you is a College of Swords Level 6 Build. Put the 16 in cha and the 15 in str. To answer your questions: Yes, Paladin is slightly better at solo-ing Stuff. If you want to focus on weapon damage, I think Paladin is the best bet. You end up with the same amount of skills, just fewer choices for the fist two. And unfortunately, Bard is a little bit underwhelming at low levels just like Paladin. This is because once you reach Level 3, you’re going to gain Dueling as a Fighting Style. And much like their WoW counter-parts, Lost Ark’s Paladins are a tanky, melee support with higher damage output. Bardadin - Paladin Bard Build. The rogue bard seems like an oxymoron if you only refer to the usual stereotypes. Right and you'd gain a second level spell slot when going Paladin 10/Bard 3. He trades off some early level efficacy for a mid to late-game punch. Satyr Racial Stats 5e SO, What was the most fun way you have played a Bard? i had a short lived Bard that made it level 3 before he met his demise. Type 1-Paladin . You also get access to the Blade Cantrips to make your melee damage relevant much earlier than you would without Extra Attack. There are a few things to consider, actually getting these features that you want to use and being able to use them. I guess technically Paladin is cheaper because you don't take Heavy Armor like Bard usually does. The build comes online at level 6. Plus sorcerers gain sorcery points they can trade for even more slots. r/BaldursGate3. For bard spells I've picked up: Bane, Faerie Fire, Healing Word & Identify to start with. If you want a Fae knight gish, best imo would be Paladin/Archfey Warlock multiclass. If you multiclass into a martial class that gains proficiency with heavy/medium armor/shields and also gets an extra attack, the valor bard’s best subclass abilities often become redundant. Greetings r/3d6 - I, a multiclass neophyte, come before the distinguished council of elders to request aid in the crafting of my PC. Much like the paladin, the antipaladin gains their power from their twisted and evil personal code and do not necessarily need to worship a single deity. Like all hexadins we're getting Booming Blade, Eldritch Blast, Hex and Armor of Agathys. Other than that, whatever you like. If there was a WoW analogue for Lost Ark’s Paladin it probably would be WoW’s Paladin as well. 6 levels of swords bard, 2 levels of paladin for smites and 4 levels of abjuration wizard for spells learned from scrolls. at high. They have the upper body of a human but the goats and the lower body of their animal counterpart. Even still, it's only a half caster. Spells: Glyph of Warding! Such a versatile spell for Damage and CC! Level 7: Bard 6. The Halfling Bard is a delightful creature with the heart of a hero, the soul of a minstrel, and the voice of an angel. Rogue and paladin are two more classes that might struggle on a roleplaying level. Paladin’s Aura is just that good that it’s worth delaying spells for it. For level 1 i would often use shield of faith, or protection against good and evil. The two handed greatsword can't utilize either of those fighting styles, so changing it out for a sword and board or dual wielding (not to sure about this one being very effective) might feel better. Mornmagor • 4 mo. Which shouldn’t be too hard to do as the required ilvl for supports to get into parties is substantially lower than for dps. So if you don't want to play a tank just play whatever Bard you want. He is a melee fighter with a Luck blade. I really appreciate an explanation of how to go about botting a bard and a paladin or warrior. Level 2: Paladin 1 -> I like to grab Paladin early, so we can get Healing Radiance, and more importantly, for the Paladin [and Ancients] dialogue options. Grab duelling for the swords fighting style, and blessed warrior for the paladin for guidance and toll the dead. Cleric/Paladin/Warlock don't really fit well cause having another patron muddies the water. A better alternative is Paladin 2/Warlock 1/Bard 7, going Hexblade. Both would be melee focused with the Bard being a melee/utility/support, with the Warlock primarily for Pact of Blade and Eldritch Blast for range purposes. I found that, i really struggled for level 2 spell slots. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. But not getting your ranged options and more. I’ve played numerous Paladin/Bard characters. I could take it all the way till 9th level spells with bard still at this point. 2) Paladin 1) Sorcerer The five best classes to multiclass with Bard in 5E The Bard suffers from low damage, largely due to their debuff-heavy spell list. Generally recommend going to Paladin 6 before branching out unless you plan on a bard college with extra attack. It does focus on Healing. If you're struggling, there's always an option to stick to Paladin and respec on 8.